![]() ![]() Last year, after some encouragement from players and game industry pros, we started the studio with the intention of developing original games.Ģ. Rachel “Amineri” Norman, approached me a few months later with some ideas, and she quickly made great strides in understanding how to mod XCOM code at the hexidecimal level, and we became partners in developing the mod. ![]() ![]() Long War started when I finished XCOM: EU in 2012 and wanted to keep playing, so I started modding it. To begin with, for people who haven’t heard of Long War Studios or the Long War mod, could you tell us a little bit about how you guys got started? The following interview was done with John Lumpkin, the original modder who started the development of Long War.ġ. With the studio officially up, I had a chance to talk to them about the creation of Long War and the future of their studio. The mod radically changed the game by expanding the systems, difficulty and choices creating one of the most in-depth mods we have ever seen. Long War Studios is the formal studio of the team behind the now famous Long War mod to XCOM Enemy Unknown. ![]()
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